It does all the things Dragons Conquer America does, and then some. It’s the midpoint between early cyberpunk fiction that actively engages politically, and the aesthetic veneer of 2016’s Ghost in the Shell.But despite trying to critique capitalism while selling dozens of books filled with nothing but fluff descriptions of guns, the game actively encourages players to be dirty, violent, and rebellious. I’m sure it’s possible to play Shadowrun as a corporate stooge for Renraku. My group could have just as easily massacred that indigenous militia and gotten a hefty bounty from Aztechnology. But the game isn’t going to help you do it. Its design and tone don’t want that. From the cover alone, it establishes the idea that you are the opposition to the elite and powerful—and you will absolutely need to meet their violence with your own.
Without getting into the whole argument about political correctness, I think it's important to make a game about the Conquest of America. The native cultures of America deserve their own game.
But even this statement looks at indigeneity through tired, colonial eyes. It’s outsiders doing something for Natives. We’re all taught the lies of colonial powers from day one. “The Indians lost because whites are superior.” Indigenous people at best are seen as wards (in many cases, we legally are). We’re to be protected, but corralled. Only given what little our invaders deem okay, we’re expected to smile when our stories are told for us by outsiders.While Burning Games can call conquistadors genocidal, they still want to speak for us. And in the end, no matter how anti-colonial its creators want to be, the game they're crafting isn't.
These cultures are so profoundly interesting, so magnificently different, that the World needs to know more about them, see more about them.