Nobody expected FTL, a hardcore roguelike where players try (and usually fail) to guide a spaceship back to headquarters, to be such a massive success, especially not FTL developer Subset Games. It’s been more than four years since FTL was released, but it was only two weeks ago that Subset Games got around to announcing their next game, the mech-and-monsters Into the Breach.
Subset Games has kept busy, though. FTL: Advanced Edition, released as a free update in April 2014, brought new mechanics and complexity to FTL, and the game was ported to iPad.
And while it might be hard to remember, the final months of FTL‘s development were funded by a Kickstarter campaign way back in February 2012, not long after Double Fine helped put the service on the map for video game fans. They asked for $10,000, but ended up with $200,542.
“Having a successful project has changed a number of things,” said Subset Games co-founder and FTL designer Justin Ma, during a recent email interview. “Being able to self-fund means we can take our time and maintain better work-life balance compared to FTL‘s development. However, it brings new stress, too. We went through a period of a ‘sophomoric slump’ where we were a bit paralyzed figuring out what game to work on next.”
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