Mass Effect's Choices Remain Its Greatest Success—And Greatest Failure
You choices can't change much, but they are still the most important thing in the universe.
'Mass Effect 2: Overlord' Should Have Stayed in 2010
The unadulterated autism-phobia of the 'Overlord' was shocking then, and its inclusion in the Legendary Edition should have prompted some reflection.
'Baldur's Gate 2' Didn't Just Change RPGs, It Changed Games Themselves
Lots of games give players "choice" and "freedom" but few understand those concepts as well as Bioware's magnum opus.
BioWare Admits 'Anthem' Was a Failure, With a Promise to Rebuild It
Iron Man-meets-Destiny once seemed like a premise with incredible promise, and maybe with time, it'll actually get there.
Why 'Mass Effect 2' Was the Series' Pinnacle, and What to Learn from It
The series never needed revolution, just refinement.
'Anthem' Players Are Boycotting the Game to Bring Back a Bug that Made It Better
A bug brought a "lootshower" to 'Anthem,' and now players plan to boycott a game they already bought to bring it back.
Austin, Patrick, and Cado Need to Talk About 'Anthem' ASAP. For 90 Minutes.
This is a weird video game.
'Anthem' Could Be Great Someday. Today Is Not That Day.
I was ready for 'Anthem' to be my Destiny, splitting the difference between dropping colored objects and telling cool stories. It feels great to fly, but it has a long way to go.
'Anthem' Is a Hot Mess
Three big reasons why BioWare's online mech shooter still feels like it's fighting the player just days before its February 22 wide release.
Bethesda Knew How to Satisfy Skeptical Fans at E3. BioWare Didn't.
If you don't want 'Anthem,' what's a BioWare fan to do? Facing the same problem with 'Fallout 76,' Bethesda came up with a solution: give them what they want.
'Anthem,' 'Cyberpunk 2077,' 'Battlefield V' and Much More From E3 2018
On the first official day of E3 2018, we saw many, many games and met LA Rob.
Why 'Neverwinter Nights' Remains the Most Faithful D&D Adaptation Ever Made
Revisiting the virtual homes built at the crossroads of PC and tabletop role-playing.