'Signs of the Sojourner' can be emotionally devastating, but you might not guess that from the way it looks.
Striking a balance between a grim world and a hopeful message, 'Nowhere Prophet' is a roguelike deckbuilder that posits community and altruism as one of the vanguards of the future.
A lot of games are about collecting of power and resources, but 'Dust & Salt' asks how and why you want to wield them.
Infinite Fall’s examination of small-town modern life looks and plays even better on a big screen.
'Another Lost Phone' looks long and hard at what we think of as "acceptable" behavior. CW for domestic abuse.
'Sunless Sea' is about wonder and despair in dark places.
Giant Sparrow and Fullbright speak to us about the decisions that lead to such lonely adventures.
Procedural storytelling is creating a new class of narrative within games, but the real story is in the machinery behind it.
Sometimes, story is all about atmosphere.
A new breed of games seek to explore the web that was.
'Lost Constellation' is a short, story-based adventure game set in the world of 'Night in the Woods'