A screen shot from the original 'Call of Duty: Modern Warfare 2.' Photo courtesy of Activision Blizzard
In 2012, games journalist Simon Parkin published a shocking look at the financial and cultural link between gun manufacturers and shooters like Call of Duty, in which the firearms creators explicitly stated the goal of licensing was in hopes of influencing future purchases. “It is hard to qualify to what extent rifle sales have increased as a result of being in games," said Ralph Vaughnto to Parkin, who at the time helped negotiate deals between game companies and the firearms manufacturer Barrett, known for the semi-auto sniper rifle the M82. "But video games expose our brand to a young audience who are considered possible future owners."“It's hard not to be distracted on any news day but especially after events like these where there are clear parallels between U.S. gun culture and shooters' contribution to that culture. It does bother me and negatively impacts my mental health to contribute to games that I feel are culturally complicit.”
A screen shot from the video game 'DayZ.' Image courtesy of Bohemia Interactive
A screen shot from the video game 'Fortnite.' Image courtesy of Epic Games
A photo of a "classroom lockdown kit" used by a high school teacher.
“I had told him directly I wouldn’t teach him that and explained why,” they said. “He fought back ‘why not? But that’s my project!’ He didn’t have a reason why he particularly wanted to add guns. So I challenged him to make something else. He’s now making an auto-biographical experience about his time studying for AP tests. Shooter games are a dime-a-dozen. Games about being a teen studying in high school? That sounds WAY more interesting to me! Then, I had another student, after Uvalde, say how his biggest concern was if the government would start to censor games or anime. I had to point out that should be the LEAST of his concerns.”The psychological toll moments like Uvalde takes on creatives across every discipline that helps a video game, even a massively violent one, come together, gets balanced against years spent honing a craft. “I like working on something that helps people stay connected to their loved ones remotely, especially during times like COVID,” said one current Call of Duty developer gearing up for the latest release, the 19th installment in the series since it started in 2003, Modern Warfare II. “Mostly though I appreciate my immediate team—everyone is so talented with high standards of quality, and getting to collaborate with them is inspiring.”“I'm not currently working on a shooter,” said a different developer, who previously worked on Call of Duty games. “I don't want to, and as long as I'm in a position to choose, I won't. I don't want to contribute to the obsession with guns, if those games are in fact contributing, and I really hope I someday have some clarity on that. I'm also really burnt out on it. I'm tired of games that glamorize war. If I ever find myself desperate for work to pay the bills and feed the kids, I can't honestly say that I'd never work on a shooter again. I'll always prioritize taking care of my family. But as long as I can choose, I'll be trying to avoid it.”Follow Patrick on Twitter. His email is patrick.klepek@vice.com, and available privately on Signal (224-707-1561).“I think Parkland in 2018 was the first one that really struck a chord in terms of whether what I was working on was contributing to the gun obsession.”
