And no, not only because our expectations were low.
Hudson replaces outgoing general manager Aaryn Flynn, who has been with the developer since 2000.
‘Night in the Woods’ is a rare example of a game that convincingly shows a relationship in motion, even when its partners are apart.
Big games need to get better at letting us say goodbye.
I saw myself, a teen in a psychiatric hospital, in the mages of Dragon Age.
Alex McLeod blends fantasy and reality in his detailed digital landscapes and sculptures.
The final boss was defeated, but this wasn't victory I felt. I wasn't happy. I was gutted, and had a new gap in my life.
Sex in games is nothing new, but developers are increasingly looking to craft more realistic romances—even with anthropomorphic cattle.