Final Fantasy VII
The remake does a good job of telling its story in a way old and new players can appreciate. That is, until the final chapter.
Something key to 'FFVII' was lost in the remake process: its gorgeous, unsettling prerendered backdrops.
Producer Yoshinori Kitase considers how times, technology, and culture evolved since he made 'FFVII' in 1997. We also ask him about 'Titanic.'
A jerk in high school ruined a major plot point, and my dad bought a memory card that kept dying. All I wanted to do was play 'Final Fantasy VII.'
One game moves back a few weeks, another moves back a few months.
A whole generation of players didn't experience [blank]. Are we allowed to talk about [blank]?
And dang, we have some opinions about 'Final Fantasy VII.'
A game remembered for individual loss was most prescient about looming societal tragedies.
The 'Reverse Design' gets beyond design platitudes with close interrogations of classic games' inner workings.
The company's press conference is always full of surprises, so long as you're okay being years older when they're done.
I'm sorry, man. I'm sorry, and thank you.
Square Enix already has gamers nervous about the direction of the Final Fantasy VII remake, but luckily there’s a fan-made overhaul project called The Reunion that you can play right now.