Square Enix has announced Octopath Traveler 0 Switch 2 performance specs. Following months of poorly run ports on the new Nintendo console, players will finally get a JRPG with excellent FPS and resolution.
Is Octopath Traveler 0 60FPS on Switch 2?

Square Enix has blessed us, JRPG fans, with great news. According to a recent update to the game’s Japanese site, the developer has revealed that Octopath Traveler 0 will run at 1080p and 60FPS on the Nintendo Switch 2. If you are thinking: So what, isn’t that the bare minimum? Well, apparently not, as many recent ports on the Switch 2 have been locked to 30 FPS and don’t even reach 1080p resolution.
Videos by VICE
And if you are also thinking that 2D pixel art-style games should easily hit 60 FPS, that has also not been the case for many Switch 2 games lately. For example, the excellent NINJA GAIDEN: Ragebound recently launched at 30 FPS despite having higher frames on every other platform. Shinobi: Art of Vengeance has the opposite problem, as its resolution is locked to 720p on Switch 2 and looks really bad.

Also, Octopath Traveler 0’s incredible HD-2D engine is deceptively complex. Specifically, its detailed shadows and lighting can actually be a big power drain on hardware. So to see Square Enix able to get Octopath Traveler 0 running at 1080p 60 FPS on Nintendo Switch 2 is incredible news. Given how many ports have recently struggled to hit that performance on the Nintendo handheld, it’s kind of a miracle.
Octopath Traveler 0 Performance Specs

Although I will be playing Octopath Traveler 0 on Nintendo Switch 2, the game is also releasing on several other consoles as well. According to Square Enix, the new RPG will reach an eye-popping 4K resolution and 120FPS on the PS5. So depending on which platform you game on, you will have quite a few options.
For your convenience, here is a list of all the Octopath Traveler 0 performance specs on each console or platform:
| Platform | FPS | Resolution | Town-Building Limits |
| Switch 2 | 60FPS | 1080p | 400 |
| Nintendo Switch | 30FPS | 720p | 250 |
| PS5 | 60 to 120FPS | 1080p to 4k | 500 |
| Xbox Series X | 60 to 120FPS | 1080p to 4k | 500 |
| PS4 | 60FPS | 1080p | 400 |
| Xbox Series S | 60 to 120FPS | 1080p | 500 |
| PC | 30, 60, 120FPS | 1080p to 4K (Or whatever display you have) | 500 |

Interestingly, the new Octopath Traveler 0 town-building feature will change depending on which device you play on. While the maximum number of buildings you can create is 500, thankfully the Switch 2 still manages to hit 400. I mean, 100 less might seem disappointing at first, but on the original Nintendo Switch it’s capped at just 250.
So yeah, it could be a lot worse. It should also be pointed out that the Square Enix site doesn’t clarify whether the Switch 2 specs are for docked or handheld. Hopefully it’s the latter, as I tend to play all my games in portable mode. With so many ports struggling on Nintendo’s new console this year, Octopath Traveler 0’s Switch 2 performance is welcome news.




