Nobody set out to make one of this decade's most influential styles of game. It just happened. What's next?
Hello, fellow kids!
Techno-utopianism secretly dreams of serfdom.
In space, corporations can watch you dream.
The developers of 2013's groundbreaking adventure game have returned with a short but sweet tale, this time in space.
Giant Sparrow and Fullbright speak to us about the decisions that lead to such lonely adventures.
With special guest Steve Gaynor of Fullbright!
As the medium of a generation, there’s no other option.
Tarsier’s new puzzler presents a powerful vision of terror in a very relatable environment.
You're bumming about the house, with time to kill. So kill it by starting, and finishing, a great game in a single sitting.
The small Oregon team delivered a hit in 2013 with Gone Home, now available for consoles. We speak to studio founder Karla Zimonja.