At first glance, ‘Wildermyth’ is a cozy, familiar-looking RPG, but it also feels like one possible future for digital narratives.
A dynamic story leads to a frustratingly vague and meaningless game.
It might take place in a moving and changing world, but it sure isn't a living one.
'Thousand Threads' gives its NPCs just enough memory and motivation to create a Hobbesian hellscape.
Procedural storytelling is creating a new class of narrative within games, but the real story is in the machinery behind it.