The Building Block Storytelling of 'Road 96'
The game's demo hinted at a politically charged and emotional narrative, tailored for each individual player through procedural generation.
‘Wildermyth’ Embraces Storytelling Traditions in a Procedural Narrative
At first glance, ‘Wildermyth’ is a cozy, familiar-looking RPG, but it also feels like one possible future for digital narratives.
A Mysterious Cult Isn't Enough for the Repetitive 'Church in the Darkness'
A dynamic story leads to a frustratingly vague and meaningless game.
'State of Decay 2' Has a 'No Man's Sky' Problem: Boring, Random Stories
It might take place in a moving and changing world, but it sure isn't a living one.
Three Violent Minutes with a Game That Remembers Why It Hates You
'Thousand Threads' gives its NPCs just enough memory and motivation to create a Hobbesian hellscape.
What It Means When Algorithms Start Telling Stories for Us
Procedural storytelling is creating a new class of narrative within games, but the real story is in the machinery behind it.