If you, like too many others, missed out on Dragon's Dogma, Capcom is giving you yet another reason to try out this criminally underrated action game when Dragon's Dogma: Dark Arisen hits Xbox One and PlayStation 4 on October 3. Dark Arisen is an expanded version of the original game.
Heck, Dragon's Dogma is the game that Austin wrote about when we re-launched VICE Gaming as Waypoint. It's informed how we conceptualized the site:
For these reasons, I spent the first dozen hours of Dragon's Dogma carefully scheduling my treks out into the wilderness. I'd leave at dawn, before the sun had fully risen, and when it hung at the highest point in the sky, I'd turn back toward one of the game's few harbors of humanity, where I knew I'd be safe. There were occasions where a wrong turn would leave me confused, lost, and holding tightly to my ever-dimming lantern, until finally the night took me. These failures reaffirmed my strategy: While in Gransys, heroes travel by day. The night time is not for us.
Which is why I was frustrated when Dragon's Dogma told me it was time to stay out late. To complete a new quest, I'd need to move through the caverns of a mountain—inhabited by who knows what—or else circumnavigate them entirely, and then infiltrate a castle overrun by goblins and other creatures. The castle, the caves—those didn't scare me. What scared me was the distance: Regardless of which direction I took, it would be dark by the time I reached the woodlands that ran up to the castle walls.
I was not thrilled... but I was enjoying Dragon's Dogma, and had no intention to stop. It was time to go into the dark. So I equipped my character with extra lantern fuel, opened my map, and set a waypoint.
I don't know how many times Capcom needs to re-release Dragon's Dogma before they get around to localizing the MMO or releasing a proper sequel, but hey, do what you need to do. I'll be patiently waiting.