“His mannerisms and his way of speaking definitely matched his avatar ... We live together now, but we still hang out in-game together.”
In the years since, Nintendo's RPG series has drifted further and further away from what made it so interesting in the first place.
You might think manipulating a circle is no big deal, but you haven't met me, the person who hates shapes.
Splitting the party.
A spoiler-filled conversation about 'Disco Elysium' gets us thinking about the future of games—and the world.
Parvati has become a rallying cry for a group of marginalized people who rarely see themselves depicted with such care and nuance.
It’s been a long time coming (and very heavily rumored!), but it’s real.
Increasingly, ‘Game of Thrones’ has taken storytelling cues from video games like 'Mass Effect' and 'The Witcher.'
I was ready for 'Anthem' to be my Destiny, splitting the difference between dropping colored objects and telling cool stories. It feels great to fly, but it has a long way to go.
The horror of an empire on which a Clockwork Sun never sets.
What a small community of role-playing games fans can teach us about the traps of 'political neutrality.'
Aside from his history of racism, Lovecraft’s ideas are so saturated they’re no longer interesting fodder for horror games.