Life Is Strange
Over and over, the melodramatic series has returned to a surprising theme about parents who have second thoughts about becoming parents at all.
The newest DONTNOD game is the result of pushing for better representation, only to have the edges of identities filed down and wrapped in Nerf foam.
Games like 'Hitman' and 'Life is Strange' showed the magic of a shared, episodic experience. They also showed its fragility.
‘Tell Me Why’ focuses on twins struggling with memories of “loving but troubled childhood.”
This very specific brand of uncomfortable is what makes Life Is Strange tick, because it pulls from the lived experiences of people.
We also talk rogue A.I. and Chinese dynasties on this week's episode.
Hello, fellow kids!
On Waypoint Radio 177, we talk 'Captain Spirit,' Star Wars, and the difficulty with redemption arcs.
When Emma started playing the new Life is Strange game, she saw more than a video game. She saw her own life.
The new game from the developers of ‘Life Is Strange’ writes checks for ambitions it can’t cash, but it’s worth the ride.