Lots of games give players "choice" and "freedom" but few understand those concepts as well as Bioware's magnum opus.
Isolated due to coronavirus or overwork, some games let you feel like you're still part of a community.
A class-conscious savior narrative confronts its discomfort when "the people" want to save themselves.
Before the celebrated 'Original Sin' and long before 'Baldur's Gate 3,' there was 'Divinity 2.'
The dark comedy satirizes capitalist exploitation, but also a lot of the people it exploits.
A 'Planescape: Torment' successor that is distinguished by its monumental ambition and thoroughness.
'Borderlands 3' is inferior in every way to its predecessors, except one: the shlooting.
You know that fantasy epic about breaking the cycle of power you were looking for? Well...
Google+ got plenty of shade in its short time on this world, but it was a boon for the RPG community.
It's a widely hailed as a classic, one of the richest and smartest RPGs ever made. So why didn't it inspire imitation?
Bethesda made a sandbox. With mods, spreadsheets, dice rolls, rules, and records, he made it his own world.
A weight of expectation and obligation detracts from an otherwise great narrative adventure about colonialism and its politics.